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AKA Rule Book
The Fighter Kite and Rokkaku Rulebook describes a variety of contests, fights and battles for single-line maneuverable kites. The cost of the Fighter Rulebook is $5.00. (At the AKA web site, look under Publications to order a copy.)
The Rule book was first revised by the newly formed AKA Fighter Committee, Chaired by Randy Shannon of Arizona. Committee members were: Nelson Borelli, Richard Gareau, Johnny Hsiung, Brian Johnsen, Peter Lee, Rick Miller, and Stafford Wallace (1996). These revised rules were never printed in a new AKA Rule Book. They were waiting of the Rokaku rules to be revised by an other committee.
The 2000-2001 AKA Fighter Kite Committee was Charged with revising (again) the rules for the AKA Rule Book. The revision was presented to the AKA at the Convention in Oct. 2001.
Using Manjha
The Manjha Mania website has a set of Combat Rules posted that are used by the Manjha Club International.
Variations on the Rules
Extracted from a recent posting on rec.kites by Brian Johnsen.
Most of the US fighter comps are line touching games, or interacting with objects (knock a cup off a pole etc.)
The line touching starts with two flyers about 18 feet apart with the wind at their backs and in a restricted area of some sort so that they can't interfere with each other or one back up past the other and gain an advantage. What's worked well in the past is two 12 foot dia. circles drawn in the sand (or garden hose on grass) about 6 feet apart. An imaginary line between the centers would be 90 degrees to the wind direction. If a flyer steps outside the circle, they lose that point.
Each match between flyers is three points (or 5 or 7 or whatever you have patience or daylight for). The flyers usually start with the kites high and to the side opposite the opponent. The referee asks both if they are ready and only after a positive response from both, the referee says "Fight" and the point is on.
The points are won by touching the top or bottom of the other flyers line. Usually the first point must be a top touch, the second must be a bottom touch. If one flyer has both points at this time, the match is won by that flyer and a new match with new flyers is called. If each flyer has one point, a third top touch point is run as a tie breaker. Top touches and bottom touches are alternated.
If there are a lot of flyers or just a few experienced flyers, they may decide to start with a bottom touch, then top touch with a bottom touch tie breaker. Bottom touch points are usually more difficult because you're flying closer to the ground, and hitting the ground is an automatic loss of point.
Kites may be switched for different matches, but once a match is on, no substitutions are allowed. If your kite is damaged beyond repair during the match it may be replaced with another, or an equipment check can be called for a quick tape job or bridle adjustment due to a crash or rough handling by the downwind field crew, but all of these are a judgement call by the referee whether to allow them. Switching kites for under and over points is not allowed.
The competions can be single or double elimination, or a round-robin where everyone flys against everyone else once and then the winners from that go on to single or double elimination. A pilots meeting before the competition is usually held to agree on the rules for that particular comp. These rules can change due to number of flyers, time constraints or atmospheric conditions, but all the flyers should appraised of how that comp. will be run beforehand.
Games To Play